![]() There have also been some lag issues as the servers strain to process World Events and RvR battles, so they have been temporarily disabled until the lag can be taken care of during the scheduled maintenance on the 27th. ![]() I haven’t encountered any queues to get into the Cassiopeia server, but a third server was added to the EU region to help alleviate queues. Regardless of the actual player count, the Headstart and official launch of Elyon have gone fairly smoothly, at least for the North American servers. We’ll have to wait for official word from Kakao and Krafton before we know for sure. The Elyon player count is only for the Steam version, but even if double or triple that number downloaded Elyon directly from the Kakao website, it’s still not looking like the launch delay and switch to free to play had a significant impact on player counts. That is just a fraction of New World’s current player count (506,000). ![]() The interesting piece of that move was the switch from a buy-to-play monetization model to free-to-play in an attempt to entice more gamers to give Elyon a try.Īccording to SteamCharts, at the time of writing Elyon is sitting at just over 15,000 players, with an average of almost 10,000 since launch. In what I consider an unsurprising move, Krafton quickly pushed the Elyon release date back another month to October 20. Elyon’s developer Krafton and publisher Kakao Games had already announced a September 29 launch date when Amazon Games pushed their release of New World from August 25 to September 28. There’s been some jockeying for position with MMO releases over the last couple of months.
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